Hello dear visitor!
I created this website for the various coding projects I make in my free time. I started coding as a
hobby in 2024. First I did things in Python, because it's said to be a good language for beginners, and because I had already used it in a few limited ways.
And yes, based on my experiences it's clean and simple, ideal to learn the basics of programming,
it can be really elegant, but it has its limitations.
The most of the internet is either written in- or compiled into JavaScript. So if you want to
create something for the world-wide-web, your best chance is to use that. For me, personally, I was already very interested
in the language, because of ZampanioSim. (If you don't know, ZampanioSim is an ARG about a nonexistent
old video game, you can check out my Zampanio website I use as an archive for the things I find for more info:
https://lostinzampanio.neocities.org/).
So ZampanioSim is also mostly written in JavaScript, and it really encourages digging into the code,
there are countless hidden secrets in it, and treats programming as a simple, everyday thing.
So here I just share the things I make, I don't really have a theme, just things that come to my mind.
I have a devlog here to write about the current thing I'm working on, and also a guestbook. It's hosted
by an external site, I hope it won't break in the near future.
If you want to know more about coding, check out the Guides page, I collect useful resources there.
Have a nice time on my website!
The Watcher of Threads
2025. 12. 29.
The magic eye/stereogram program comes together well, I only need to make it more presentable, and add the option to upload an image. (And obviously resize the uploaded one to make the process work.) And the stereogram image is a bit skewed to the left, but that's part of the process, maybe I should compensate for this. Maybe the drawing canvas should be narrower, and painted on the right end of the stereogram canvas.
I'd also like to make it possible to choose from different patterns, not just the static noise, but I'll have to look up free ones that are detailed enough to work. It should be a simple drop-down menu, but it should display images, not text. I know that this is possible, but I'll have to experiment with it a bit.
So, what I need to make before it goes online:
-Image upload
-Image centering
-Pattern choice
-Make the whole thing look okay
Which doesn't seem like a lot. Hopefully it will go quickly.
2025. 12. 19.
I got distracted, somehow I don't have a clear idea about how to continue the rabbit project. I'll get to it hopefully, but now I started working on something else.
You know stereograms? Or magic-eye images. That become 3D when you un-focus your eyes. It's hard to get the hang of it at first, but I really-really love them. Anyways, I saw a video about how you can make one in a simple art program. And I thought that the amount of canvas manipulation I learned during my little projects would be enough to make it easily. Oh, the hubris of man. No, it's not at all easy, my mind bends in directions I didn't even knew existed. But I'm having so much fun, it's such an exciting puzzle to solve.
I'm making so many temporal, invisible work-canvases, I'm sure there are more effective ways for this. And there are so many bugs, so many steps to automate. But this is such a cool project, I never dreamed that I could make stereograms, not just look at them, they aways seemed like deep arcane magic.
Anyways, there are probably better ones, but here's the video about making them that I found and it helped a lot: https://www.youtube.com/watch?v=SeHwyi_zA8I
Also, it's not for the coding project, but here's an incredibly cool stereogram video, I haven't seen anything like this before: https://www.youtube.com/watch?v=2AKtp3XHn38
2025. 12. 16.
I went to a rabbit exhibition! This was the first time I saw one. Most of the rabbits were giants, I've never seen rabbits this big before. They had really interesting colors and patterns, it was nice to see them in person, I mostly just saw these in pictures :)
So this gave me some motivation to continue the rabbit-breeding-sim I started maybe two months ago. It's not very presentable yet, but the genetics-engine works. Based on given genes the program can draw how the rabbit looks like (I'm particularly proud of this, if uses recoloring and combination of images). It also can calculate possible children for parents that have given colors/patterns. I also made a randomized name-giving code. So it's pretty neat, but it looks very unfinished.
You can see how it's current state here: https://mircuskasarok.neocities.org/rabbitsim/parents/parents
I should make this look better at some point, because I want to use it (I have rabbits, and this actually helps to visualize the possible kits).
I have big plans, I want to make a whole game where you can adopt the rabbits, breed them, sell them, have a set number of places where you can keep rabbits, save your progress, and so on. The rabbits would have names, sexes, age, health stat, and of course the colors. Maybe I'll make the adoption page first. I should get familiar with using the local storage.
2025. 12. 07.
I decided to upload the snowfall simulator as it is. I added a bunch of new snowflake designs (by me and a few people I asked), but apart from this I haven't changed anything. It's linked from the main page now :)
2025. 12. 03.
I've been working on a snowfall-simulator in the last two days. I'm not sure if I want to make anything else with it, or just leave it like this.
You can see how it looks like here: https://mircuskasarok.neocities.org/snowfall_simulator/
It pretty much does what I want it to do. Also, I found/made a method in photoshop to create unique snowflake SVGs pretty fast. I to used the "actions" panel for it, recorded relocating the shape's transformation center to the center of the image, then copying it and rotating it by 60 degrees six times, and then copying the whole layer with the six shapes, and finally mirroring it. I made two other actions too, one for merging the shapes and one for cutting them out of the basic hexagon shape. With this, I can make a snowflake in roughly two minutes. I only use 10 patterns here though. Maybe I'll make and add some more just for fun.
The snowflakes go away from your cursor, but if you click, you generate more snowflakes. Yes, you can freeze the whole program (it would even be thematic for winter...). I haven't put a limit on how many snowflakes you are allowed to add at a given timeframe, maybe I should. The more delicate snowflake-movement is made with sine functions. I also added 3D animation to them in CSS. It looks more realistic that way, but having them always flatly face towards you looks also nice.
I thought abou giving some gameplay, like making snow fall at a specific area, or collecting snowflakes, or keeping the snow level in a specific range, but I don't feel too excited about either of theese. Maybe it'll just remain a simple snow-simulator, that's a nice thing to have too.
2025. 11. 17.
Okay, I guess the site is finally ready to go online! The credits and the guides page is done too,
I'm satisfied with them. The guestbook had a header advertizing a zine by the hosting page, but that was temporary I suppose,
and now it's gone. I hope it will work as I intend it.
I've chosen Verdana as a font. It seems to be widely
supported, and looks okay, but now I realized that it's the default font of neocities. Oh well. Choosing a font is always so hard. Times New Roman screams that I didn't bother with setting anything, Arial is very basic, and most other fonts are either too similar
to these or too fancy and characteristic. I'm not an expert on fonts, okay?
I've corrected some weird bug in the hieroglyph program a few days ago, but my solution was
a bit unreliable, now I modified it a bit to make it cleaner.
So now I just have to upload everything, and link the pages to each other in the navigation bar on the top.
Hopefully it will go smooth.
2025. 11. 15.
I'm finally making a homepage! I've been using this site to share my little
coding projects with friends for almost over a year now, but now I decided that the time has come for this.
On this occasion I decided to make a lot of minor edits and bugfixes I've been procrastinating about, like the mandala maker
doesn't have a sizing problem on phone now, and the space room's speed doesn't get messed up after a few
movements.
I also made a few summarizing pages: for the seal game, for the fishpond program,
for the infinite library and for the little 3D projects. Many more pages have favicons and titles too.
In general I just made the individual projects more presentable
I worked so hard on that moving light gif on the sides, and it looks fine, but it took me four hours.
Photoshop wasn't meant to function in the dimension of time.
I had to mess around a lot with the sizing and postioning of the elements, as always. But now everything is centerer,
and has a sensible size.
Now I just have to see how making a guestbook works, and make the "Guides" and the "Credits" pages.